Under the 0.25 standards, the model and collision mesh must both have a material assigned when creating them in your modeling software and prior to export for use. I am not a modeler, so I will leave that guidance to someone more qualified. When creating a new part, each of these files (including additional models and meshes, if needed) should all be contained in a single folder which describes or names the part. Even though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes match the name of the part inside the cfg file (not the name that you see in the parts building! More on that later). If you making more than a few parts, you may want to create a folder for each type of part. This is certainly an acceptable practice, and one that Squad uses themselves. For example: /Engines/ to place all of your engine designs inside. If you are making a mod that does things other than just provide a stock-capable parts pack, you may want a more subfolders, one for parts, one for agencies, another for contracts, etc, etc. No matter how deep you nest your mods' folders, your mod itself should be contained within the /GameData folder with a name that uniquely identifies your mod. #KERBAL SPACE PROGRAM SCANSAT SOFTWARE#.
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